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  FAQ (Frequently Asked Questions)


What kind of processors do you have?

Our minimum machine is a dual Xeon 5160 running at 3GHz. This machine has 2 CPUs, each a dual core, for a total of 4 cores. Generally the machines benchmark on V-Ray at 8x the speed of a single Pentium 4 3 GHz, so they are quite fast. We also have several of the faster dual 5355s, running 8 cores at 2.66 GHz. All have 4 GB RAM running XP64.



How many of these machines will run my job?

All projects will be allocated machines based on availability. You should reserve time if you know you will need it and want priority on the farm.



How can I estimate price?

We provide an estimate based on your scene file. This allows you to get the most cost effective quote based specifically on your render job's needs. Simply send us your scene file and we will run a few test renders to calculate your quote.



How will I be invoiced?

We will provide a PDF invoice (from Trinity Animation, Inc.) stating average frame times for each job, as reported by BackBurner. We can provide a backburner .xml file for any job, just let us know if you want it. This file contains full details on every frame.
 

Is prepayment required?

After we run test renders and send them to you for confirmation, you can prepay half the job estimate to get started. The remainder will be due on delivery. We can take Visa, MasterCard, American Express, or PayPal (confirmed accounts only). You can pay via company check if you wish to pay in advance.


How do I bundle up my scene for transmitting to you?

You need to make sure to include all files that are needed to render. Here’s a list of file types, note that many are not found by the “archive” or “resource collector” tools:

  1. Texture maps – those used by VRay in unique VRayMtl map slots won’t be found with max’ resource collector
  2. xref objects or scenes – check under file/xref to see what files are used in your scene.
  3. vrayproxies – these files have .vrmesh for a suffix and need to be included. Please advise us on these as each one will require remapping to the new disc location at our end.
  4. Irradiance, light cache, final render maps – if you precalculate these elements you’ll need to send them as well.
  5. Other unique content – RPC textures, special plugins or related data.

Please use WINZIP (www.winzip.com) or RAR (www.rarsoft.com) to create one big file of all the parts of your scene.
 


How do I transmit my file to UltraRenderFarm?

Our preferred method, if you are familiar with using an FTP client, is to set up an FTP account for you on our server, and provide a login/password to you by email. Just send a note to sales@ultrarenderfarm.com .

If you are uncomfortable with using an FTP client, there are many free “large file sending” sites on the web such as the following:

www.sendthisfile.com  (opens new window)
www.sendspace.com  (opens new window)
www.yousendit.com  (opens new window)
www.beamfile.com 
(opens new window)

Or, if you prefer to host the files at your own site, just let us know how to go get them.
 


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Have questions? Contact us today!

Ultra Render Farm
800-548-1578
Email:
sales@ultrarenderfarm.com